Patch Notes 07/31/2008 at Ten Ton Hammer
Jul 31, 2008 AoC TenTonHammer
Today’s patch notes are now available. The new patch brings many adjustments and changes to PvP battle, class balance, and several fixes. COMBAT We’re now done with the majority of the process to completely equalize Male and Female damage. We’ve balanced the animation-lengthsToday's patch notes are now available. The new patch brings many adjustments and changes to PvP battle, class balance, and several fixes.
COMBAT
- We're now done with the majority of the process to completely equalize Male and Female damage. We've balanced the animation-lengths for all "white damage" attacks as well as all "combo finishers", and furthermore we've matched the animation length of "moving attacks" to the lengths of "stationary attacks". As a result players should now experience no difference in damage dealt or time needed to execute an attack based on what gender their character is.
- Aborting multihit combos before they're finished won't activate their full effects anymore.
- Pet commands should now be more responsive.
- When aborting a multihit combo finisher, you now get a percentage of the full cooldown depending on how many hits you got in before the abort happened. (It's really in this time!)
CLASSES
- All Assassin, Barbarian, Bear Shaman, Conqueror, Dark Templar, Guardian, Herald of Xotli, and Ranger combo damage and stamina costs have been rebalanced to match the newly adjusted animations.
Priest Archetype
- Spirit Aegis will now give 0.5% invulnerability to Holy and Fire instead of 1% Fire with the first rank trained.
Assassin
- Combos granted by feats should now deal significantly more damage than before.
Dark Templar
- The Talisman Mastery buff will no longer be removed upon death if the proper feat is trained.
Guardian
- Shield Sweep combo will now scale more consistently across the first three ranks.
Herald of Xotli
- Pillar of Internal Flame Rank II is now a three-step combo (including combo starter) instead of an instant cast.
Necromancer
- Bone Horde debuff now uses the proper icon in the debuff GUI.
ITEMS
- Resolved an issue that caused item bonuses to not scale correctly.
- Many items are now 'bind on equip' meaning that once equipped the item can no longer be traded.
- Resolved the issue with raid gear that had lost it's bonuses in a previous update.
- The bonuses awarded by gems have been rebalanced. Unfortunately some of the gem bonuses were originally applied incorrectly leading to situations where too much bonus was given, mainly for invulnerability rating. These gems have now been modified. The benefit of the different level gems has been also been amended though, meaning that higher level gems should now be better than the lower level versions.
- All items Green+ are now Bind on Equip (BoE) or Bind on Pickup (BoP).
- Items which are BoE/BoP should now state this fact below their item name in the mouseover tooltip. When these items are equipped and bound to the character, the text below the item name will change to reflect this. A message will now ask if you are sure when attempting to roll "need" on a Bind on Pickup item.
PVP
- Players will now always see Massive PvP results, and the time left in a battle during battles. This information is displayed in the right top corner, below the minimap.
QUESTS
- Field of the Dead: Changed the level on the quest Entourage from 52 to 47.
- Field of the Dead: Changed the level on the quest Cleansing the Tomb from 53 to 48.
- Khopshef Province: Forbidden Knowledge - The Crumbling Codex will now despawn after it is picked up.
- Khopshef Province: Slave Cages will now show a visual effect when player is on the correct quest to interact with them.
- Pyramid of the Ancients: New Quests have been added to enhance your questing experience. Bosses have been upgraded to present a challenge to solo (or small groups) of players. Pay careful attention to the items they drop - they could be the key to defeating more challenging enemies.
- Pyramid of the Ancients: All quests should now be working.
- Tarantia Sewers: Orphans in the Hovel - Galeria should now talk to you after you kill her captor.
- Defeating Lord Atum-Keket in the Pyramid of the Ancients will now reopen the door to the Lord chamber.
- The teleport altar behind Lord Atum-Keket will now be visible at all times.
- The Master Torturer in Pyramid of the Ancients will no longer spawn multiple times in a row.
NPC / MOBS
- Toirdealbach's Tomb has had its level range adjusted from 50-53 to 46-48. Loot in Toirdealbach's Tomb has been adjusted to fit the new level range of mobs.
- Pyramid of the Ancients: The Harem Girls have been dressed up properly, and sexily!
- Many of the spells used by raid bosses will now ignore line of sight-checks, thus making it impossible to avoid them by hiding behind pillars and such.
- Many of the spells used by raid bosses will now be impossible to fully resist.
- The Dark Flames breath attack used by Vistrix will now use normal line of sight checks.
- The knockback strength on Kyllikki's Blizzard has been reduced.
Yakhmars adds have been modified, they will no longer stun players as they did.
TRADESKILLLS
- Cloth Resource droprate in the world has increased somewhat.
- The Resource and Building playfields (Lacheish Plains, Purple Lotus Swamp, Poitain) have new NPC camps that will drop tradeskill items previously only available through the Alchemist's Cache. Some of these encampments will aggro, some will not. This makes these zones more dangerous, but allows lower level players a chance to get the tier 1-3 resources they need.
WORLD DESIGN
- Checkerboard textures should no longer appear on the ground throughout the world.
MOUNTS
- The horse ability Hind Leg Kick will now have a 12 second reuse timer, like the other horse abilities.
- The Skewbald Pinto Horse has had its stats adjusted to horses of the same tier and price.
GUI
- The "Quests" tab in the quest journal should now indicate the current number of accepted quests and the total number of allowed quests.
- An option to add a player to your ignore list was added to the "Add by name" dialog.
- If your trade is rejected, you will receive an onscreen message.
- Tooltips for NPCs on the map should now show up in the localized version of their names, instead of their default English names.
- You can no longer trade while in combat mode.
- You will see an onscreen message stating that a team member has joined your team.
- Onscreen feedback for a failed attempt at a trade due to a full inventory has been tweaked.
- Added a new option that allows the player to make his cloak invisible.
- Strange or seemingly out of place text in the UI should be removed
GENERAL
- Several causes of crashes and assert failures have been addressed and fixed.
- Important notification sounds now won't be interrupted by other sounds.
- A fix was implemented for item descriptions when switching between languages on the client.
- Fixed an issue that would cause some playfields to be empty after logging out for some time, and then back in.
- You can no longer send unlimited mail through the tradepost. If you send several mails and are informed via system message you cannot send any more, you will need for in-game time to pass before being able to send more mail.
- Ignored users will no longer be able to send you mail.
- Raid playfields will now kick players who are not in the raid.
- Fixed some animations that weren't blending properly
- The number of needed 'Fresh Kills' has been increased to 20.
Tags: Age of Conan, AoC TenTonHammer, Information, News
Warhammer Online Creative Director: on scheduling woes and avoiding WoW’s influence
Jul 31, 2008 WoW QJ
Paul Barnett, the creative director of Mythic Entertainment’s Warhammer Online: Age of Reckoning, was at the Develop Online conference where he spoke about the launch woes of their MMORPG as well as the problems they have encountered in trying to avoid the influence of the juggernaut known as Wor
Paul Barnett, the creative director of Mythic Entertainment's Warhammer Online: Age of Reckoning, was at the Develop Online conference where he spoke about the launch woes of their MMORPG as well as the problems they have encountered in trying to avoid the influence of the juggernaut known as World of Warcraft.First up, he spoke about the launch. In classic Barnett fashion, he declared that "When we launch these games, we can't schedule for sh ." He further added that "We're nearly there, God help us, the fifth time we schedule it it's going to work. Lesson one: don't trust your schedulers."
With regards to how they have tried to avoid World of Warcraft's influence in the design of the game, he started out by making an interesting statement: "I believe WOW is a work of flawed genius." Why does he think it is"flawed"? Well, he explained this further:
When you dismantle [these works] you can never be sure whether you get genius or flaw.The reason I don't play other online games is that they're corrupting, they are cancerous, they change the way you think.
He backed up this observation with an experience he encountered while creating the game. Namely, one change that was made with the quest structuring which resulted in a very long discussion with the development team:
That one change took three months of meetings, because the people I was up against were corrupted by the gaming experiences they'd had. They weren't capable of thinking sideways because they knew the answer, and it worked, and resulted in a game that is very successful.
We see a number of interesting points raised by Barnett during the Develop Online conference. Perhaps this little look behind the scenes of the development of MMORPGs will make us appreciate the amount of hard work the developers have been putting into the games released.
Related Articles:
- Warhammer Online delayed to Fall 2008, Collector's Edition pre-order available
- European publisher of Warhammer Online comments on game launch date
- Rumor: Warhammer Online: Age of Reckoning launches this September 23
Tags: Information, News, World of Warcraft, WoW QJ
Age of Conan: July 31 update introduces new BoP, BoE scheme
Jul 31, 2008 AoC QJ
The Age of Conan: Hyborian Adventures live servers were pulled down a few hours ago in order to apply the latest update. Apparently, the developers were able to test all of the new features so they didn’t have to wait until next week before they applied the patch. Funcom Community Manager Glen
The Age of Conan: Hyborian Adventures live servers were pulled down a few hours ago in order to apply the latest update. Apparently, the developers were able to test all of the new features so they didn't have to wait until next week before they applied the patch.Funcom Community Manager Glen "Famine" Swan posted the full patch notes on the official forums of the game which detailed all of the changes including the updated Bind on Pickup and Bind on Equip scheme for most of the weapons and armor in the game.
Check out the patch notes for yourself and see what other changes made it into the July 31Age of Conan: Hyborian Adventures update.
COMBAT
- We're now done with the majority of the process to completely equalize Male and Female damage. We've balanced the animation-lengths for all "white damage" attacks as well as all "combo finishers", and furthermore we've matched the animation length of "moving attacks" to the lengths of "stationary attacks". As a result players should now experience no difference in damage dealt or time needed to execute an attack based on what gender their character is.
- Aborting multihit combos before they're finished won't activate their full effects anymore.
- Pet commands should now be more responsive.
- When aborting a multihit combo finisher, you now get a percentage of the full cooldown depending on how many hits you got in before the abort happened. (It's really in this time!)
- All Assassin, Barbarian, Bear Shaman, Conqueror, Dark Templar, Guardian, Herald of Xotli, and Ranger combo damage and stamina costs have been rebalanced to match the newly adjusted animations.
- Priest Archetype
- Spirit Aegis will now give 0.5 invulnerability to Holy and Fire instead of 1 Fire with the first rank trained.
- Assassin
- Combos granted by feats should now deal significantly more damage than before.
- Dark Templar
- The Talisman Mastery buff will no longer be removed upon death if the proper feat is trained.
- Guardian
- Shield Sweep combo will now scale more consistently across the first three ranks.
- Herald of Xotli
- Pillar of Internal Flame Rank II is now a three-step combo (including combo starter) instead of an instant cast.
- Necromancer
- Bone Horde debuff now uses the proper icon in the debuff GUI.
ITEMS
- Resolved an issue that caused item bonuses to not scale correctly.
- Many items are now 'bind on equip' meaning that once equipped the item can no longer be traded.
- Resolved the issue with raid gear that had lost it's bonuses in a previous update.
- The bonuses awarded by gems have been rebalanced. Unfortunately some of the gem bonuses were originally applied incorrectly leading to situations where too much bonus was given, mainly for invulnerability rating. These gems have now been modified. The benefit of the different level gems has been also been amended though, meaning that higher level gems should now be better than the lower level versions.
- All items Green are now Bind on Equip (BoE) or Bind on Pickup (BoP).
- Items which are BoE/BoP should now state this fact below their item name in the mouseover tooltip. When these items are equipped and bound to the character, the text below the item name will change to reflect this. A message will now ask if you are sure when attempting to roll "need" on a Bind on Pickup item.
- Players will now always see Massive PvP results, and the time left in a battle during battles. This information is displayed in the right top corner, below the minimap.
- Field of the Dead: Changed the level on the quest Entourage from 52 to 47.
- Field of the Dead: Changed the level on the quest Cleansing the Tomb from 53 to 48.
- Khopshef Province: Forbidden Knowledge - The Crumbling Codex will now despawn after it is picked up.
- Khopshef Province: Slave Cages will now show a visual effect when player is on the correct quest to interact with them.
- Pyramid of the Ancients: New Quests have been added to enhance your questing experience. Bosses have been upgraded to present a challenge to solo (or small groups) of players. Pay careful attention to the items they drop - they could be the key to defeating more challenging enemies.
- Pyramid of the Ancients: All quests should now be working.
- Tarantia Sewers: Orphans in the Hovel - Galeria should now talk to you after you kill her captor.
- Defeating Lord Atum-Keket in the Pyramid of the Ancients will now reopen the door to the Lord chamber.
- The teleport altar behind Lord Atum-Keket will now be visible at all times.
- The Master Torturer in Pyramid of the Ancients will no longer spawn multiple times in a row.
- Toirdealbach's Tomb has had its level range adjusted from 50-53 to 46-48. Loot in Toirdealbach's Tomb has been adjusted to fit the new level range of mobs.
- Pyramid of the Ancients: The Harem Girls have been dressed up properly, and sexily!
- Many of the spells used by raid bosses will now ignore line of sight-checks, thus making it impossible to avoid them by hiding behind pillars and such.
- Many of the spells used by raid bosses will now be impossible to fully resist.
- The Dark Flames breath attack used by Vistrix will now use normal line of sight checks.
- The knockback strength on Kyllikki's Blizzard has been reduced.
- Yakhmars adds have been modified, they will no longer stun players as they did.
- Cloth Resource droprate in the world has increased somewhat.
- The Resource and Building playfields (Lacheish Plains, Purple Lotus Swamp, Poitain) have new NPC camps that will drop tradeskill items previously only available through the Alchemist's Cache. Some of these encampments will aggro, some will not. This makes these zones more dangerous, but allows lower level players a chance to get the tier 1-3 resources they need.
- Checkerboard textures should no longer appear on the ground throughout the world.
- The horse ability Hind Leg Kick will now have a 12 second reuse timer, like the other horse abilities.
- The Skewbald Pinto Horse has had its stats adjusted to horses of the same tier and price.
- The "Quests" tab in the quest journal should now indicate the current number of accepted quests and the total number of allowed quests.
- An option to add a player to your ignore list was added to the "Add by name" dialog.
- If your trade is rejected, you will receive an onscreen message.
- Tooltips for NPCs on the map should now show up in the localized version of their names, instead of their default English names.
- You can no longer trade while in combat mode.
- You will see an onscreen message stating that a team member has joined your team.
- Onscreen feedback for a failed attempt at a trade due to a full inventory has been tweaked.
- Added a new option that allows the player to make his cloak invisible.
- Strange or seemingly out of place text in the UI should be removed
- Several causes of crashes and assert failures have been addressed and fixed.
- Important notification sounds now won't be interrupted by other sounds.
- A fix was implemented for item descriptions when switching between languages on the client.
- Fixed an issue that would cause some playfields to be empty after logging out for some time, and then back in.
- You can no longer send unlimited mail through the tradepost. If you send several mails and are informed via system message you cannot send any more, you will need for in-game time to pass before being able to send more mail.
- Ignored users will no longer be able to send you mail.
- Raid playfields will now kick players who are not in the raid.
- Fixed some animations that weren't blending properly
- The number of needed 'Fresh Kills' has been increased to 20.
Related Articles:
- Age of Conan: next patch delayed indefinitely for testing
- Age of Conan July 30 preliminary patch notes
Tags: Age of Conan, AoC QJ, Information, News
Beta Patch Notes - Wrath of the Lich King from 7/30
Jul 31, 2008 Spugnort Blog
Racial Abilities Arcane Torrent (Blood Elf) global cooldown removed. Death Knight Death Knight spells that cost runes will now display the rune cooldowns on the spell buttons. Mage Arcane Blast effect duration reduced to 3 seconds, and now increases damage by 15/30/45% instead of reducing cast timRacial Abilities
- Arcane Torrent (Blood Elf) global cooldown removed.
Death Knight
- Death Knight spells that cost runes will now display the rune cooldowns on the spell buttons.
Mage
- Arcane Blast effect duration reduced to 3 seconds, and now increases damage by 15/30/45% instead of reducing cast time.
- Arcane Impact renamed Spell Impact and now affects Blast Wave, Fire Blast, Cone of Cold, and Ice Lance.
- Arcane Potency now applies when Presence of Mind is active, talent prerequisite changed to Presence of Mind.
- Conjured mana gems no longer disappear from your backpack after being logged out for more than 15 minutes. Higher ranks of Conjure Mana Gem will recharge an existing mana gem to maximum charges.
- Empowered Arcane Missiles renamed Arcane Empowerment and no longer increases mana cost. It now also increases damage caused by Arcane Blast.
- Improved Blink now also reduces mana cost by 25/50%.
- Improved Mana Shield has been renamed to Arcane Shielding and now also increases resistances granged by Mage Armor by 25/50%.
- Remove Lesser Curse has been renamed to Remove Curse.
Paladin
- Consecration now scales with attack power and spell power.
- Divine Protection now reduces all damage taken by 50% and increases time between attacks by 100%.
- Exorcism mana cost reduced and now scales with attack power and spell power.
- Eye for an Eye now reflects 10/20% damage from all critical hits.
- Fanaticism now increases chance to critically hit by 5/10/15/20/25%.
- Forbearance duration increased to 3 minutes.
- Improved Blessing of Might increased to 10/20/30/40/50%.
- Judgement has been replaced with 3 new spells; Judgement of Light, Judgement of Wisdom, and Judgement of Justice. All Judgement spells are considered ranged attacks for purposes of how they hit and how they critically hit. All cause damage based on attack power and spell power.
- Judgement of Light now heals based on the Paladin’s attack power and spell power, the effect can not trigger more than once ever 4 seconds.
- Judgement of Justice will no longer prevent Fear effects, but will only prevent NPCs from fleeing (e.g. at low health).
- Judgement of Wisdom now restores mana based on the Paladin’s attack power and spell power, the effect can not trigger more than once every 4 seconds.
- Precision has been removed.
- Pursuit of Justice reduced to 2 ranks for 8/15% movement increase and 1/2% less chance to be hit by spells.
- Righteous Defense no longer costs mana and the global cooldown has been removed.
- Sacred Duty now also reduces the cooldown of Divine Protection.
- All Seals have been reduced to 1 rank and now cost 14% of base mana. The duration has been increased to 2 minutes and are no longer consumed when a Judgement spell is cast. The effects can be triggered from all weapon based special abilities.
-
- Seal of Blood now increases Judgement damage by 45% of weapon damage.
- Seal of Command now increases Judgement damage by 30% of weapon damage, 60% on stunned targets.
- Seal of the Crusader has been removed. The effects of Judgement of the Crusader have been folded into all relevant abilities.
- Seal of Righteousness deals damage based on weapons peed plus an amount based on attack power and spell power, increases Judgement damage by 25%.
- Seal of Vengeance damage over time effect duration increased to 18 seconds and now applies its effect on every swing, causes damage based on attack power and spell power, and increases Judgement damage by 10% per stack of the damage over time effect.
- Summon Warhorse and Summon Charger mana cost removed and no longer causes a global cooldown.
- Vindication reduced to 2 ranks for 10/20% attribute reduction.
Priest
- Silence (Shadow) global cooldown removed.
Rogue
- Energy regeneration should now be smoother.
Warlock
- Avoidance (Felguard): Now reduces damage taken from area of effect attacks by an additional 80% and is automatically learned for the Succubus, Imp, Voidwalker, and Felhunter at level 10.
- Bane now reduces the cast time of your Haunt spell.
- Consume Shadows (Voidwalker): Duration reduced to 6 seconds, and effect increased 66%. Now also greatly increases all nearby allies’ stealth detection while channeled.
- Demonic Sacrifice: Succubus effect reduced to 10% increased shadow damage, down from 15%. Imp effect reduced to 10% increased fire damage, down from 15%. Felguard effect now increases Fire and Shadow damage, instead of just Shadow.
- Doomguard: Health increased 20%, mana increased 24%.
- Emberstorm now reduces the cast time of your incinerate by 0.1/0.2/0.3/0.4/0.5 seconds.
- Fel Armor - Now increases your spell damage equal to 30% of your total Spirit, but no longer increases healing done by spells and effects by 20%.
- Felguard: Health increased by 10%.
- Felhunter: Paranoia and Tainted Blood have been replaced with Fel Intelligence and Shadow Bite.
- Fel Intelligence (Felhunter): Increases total Intellect and Spirit of party and raid members by 3%. Lasts until cancelled.
- Infernal: Cooldown reduced to 15 minutes, down from 1 hour. Duration reduced to 1 minute, down from 5 minutes+. Health increased by 30%, damage increased by 60%, and armor increased by 30%.
- Imp: Health increased by 20% , Armor increased 16%, mana regeneration increased 200%.
- Master Demonologist (Demonology) - Most effects have been altered.
-
- Master Demonologist – Felguard (Demonology) - Now increases all damage by 1/2/3/4/5%, and reduces all damage done to you by 1/2/3/4/5%.
- Master Demonologist – Imp (Demonology) - Now increases Fire damage by 1/2/3/4/5%, and critical hit chance with Fire spells by 1/2/3/4/5%.
- Master Demonologist – Succubus (Demonology) - Now increases Shadow damage by 1/2/3/4/5%, and critical hit chance with Shadow spells by 1/2/3/4/5%.
- Master Demonologist (Demonology) - Most effects have been altered.
- Nether Protection has been reworked. It now has a 10/20/30% chance when you’re hit with a spell to reduce all damage by that spell school by 60% for 10 seconds.
- New Talent: Improved Felhunter (Affliction): Your Felhunter gains mana equal to 50/100% of the damage done by its Shadow Bite ability, and increases the effect of your Felhunter’s Fel Intelligence by 1/2%.
- Rain of Fire (Doomguard): A bug has been fixed which caused each tick of Rain of Fire to consume its mana cost.
- Shadow Bite (Felhunter): Deals Shadow damage plus an additional 5% Shadow damage over time effect on the target. 6 second cooldown.
- Soulstone now generates a log entry indicating who casted and received a soulstone.
- Spell Lock (Felhunter) global cooldown removed.
- Succubus: Health increased by 20%, armor increased 22%.
- Summon Dreadsteed/Felsteed: Mana cost removed, global cooldown removed.
- Voidwalker: Health increased by 20%, Damage increased by 16%. The amount of attack power the Voidwalker gains from its master’s spell damage has been increased by 45%.
PvP
- Medallion of the Horde and Insignia of the Alliance are now available for purchase on PvP vendors. For the purposes of testing these currently cost only gold to buy.
Professions
Leatherworking
- Drums now cause a Tinnitus effect, preventing affected targets from receiving beneficial effects from other drums for two minutes.
Mining
- Smelt Elementium must be relearned by players who still wish to know the spell by visiting a trainer in Blackwing Lair.
Quests
- Alliance characters on the “Check in With Bizie” quest in Borean Tundra can now ask Kara Thricestar for a flying machine ride out to Bizie Wrenchshanker.
- The “Escape from Winterfin Retreat” quest is now named “Escape from the Winterfin Caverns”. The escort is shorter and no longer requires a pre-requisite quest to get a key.
- There is now a new murloc questgiver named Glrglrglr within the Winterfin Caverns. This questgiver needs you to ge the key to his cage so that he can be set free. This is not an escort quest.
- Fewer cannonballs are now required for the Alliance quest “Danger! Explosives!”.
- Petrov’s Cluster Bombs no longer cause caster procs during the Alliance quest “Break the Blockade”.
- The Alliance quest, “Break the Blockade” no longer caps out at revered Valiance Expedition faction.
- During the Alliance quest “Hah…You’re Not So Big Now!”, Crafty’s Ultra-Advanced Proto-Typical Shortening Blaster no longer has a chance to transform the character into a magnataur. Instead it has a chance to transform the character into the likeness of Crafty Wobblesprocket.
- In Dragonblight, the “Ley Line” questline was reworked so that players are led into and must first complete the quests at the Ruby Dragonshrine before they will be given an audience with Queen Alexstrasza.
- The quest character Kor’ghan (Finding the Antidote) was moved to just outside the Cleft of Shadow’s poison vendor.
User Interface
- New Calendar feature: Players will be able to access the new Calendar feature by clicking on the new icon located in the top right corner of their mini map. The calendar will track in game events, allow raid scheduling, and more.
- New Vanity Pet and Mount changes: Players will now be able to access their non-combat pets and mounts by clicking on the pets tab in the Character Info panel. These pets and mounts will be now learnable much like spells or abilities. Once a vanity pet or mount is learned, the icon will disappear from within a player’s inventory and reappear in the appropriate tab under the pet tab under Character Info. Say goodbye to your vanity pets and mounts taking up bag and bank slots!
- Error messages should play less frequently
- Tradeskills can now be linked by shift-clicking the tradeskill icon
- Quests can be shared with party members at any distance
- Quests can be shared with party members by linking the quest into party chat
- Quests can be shared in raids but not battlegrounds
- A 5 minute timer will appear over the player’s unit frame showing the countdown until your PvP flag is cleared
Tags: Information, News, Spugnort, World of Warcraft
Age of Conan: next patch delayed indefinitely for testing
Jul 30, 2008 AoC QJ
Funcom Community Manager Glen “Famine” Swan released some news that may either disappoint or please subscribers of Age of Conan: Hyborian Adventures. It seems that the planned update for today has been delayed. According to Famine’s post on the Age of Conan official forums, they’
Funcom Community Manager Glen "Famine" Swan released some news that may either disappoint or please subscribers of Age of Conan: Hyborian Adventures. It seems that the planned update for today has been delayed.According to Famine's post on the Age of Conan official forums, they're currently working hard to get the update on the live servers by tomorrow. However, they will only put it up once they've had a chance to test it and are happy with its current state. If they aren't able to fully test it though, they may hold the update until next week.
We can probably expect to hear more about this as more developments come up so be sure to keep checking back here on the QJ.NET Age of Conan: Hyborian Adventures blog for more updates.
Related Articles:
- Age of Conan July 30 preliminary patch notes
- Age of Conan patch notes for July 23: memory leak fixes, feat retraining prices reset
- Age of Conan test live servers: PvP consequence system, focus for next updates revealed
Tags: Age of Conan, AoC QJ, Information, News

