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	<title>Free MMO Guides &#187; bridge officers</title>
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		<title>Star Trek Online Bridge Officer Space Abilities Guide</title>
		<link>http://www.freemmoguides.com/star-trek-online/star-trek-online-bridge-officer-space-abilities-guide/</link>
		<comments>http://www.freemmoguides.com/star-trek-online/star-trek-online-bridge-officer-space-abilities-guide/#comments</comments>
		<pubDate>Fri, 26 Mar 2010 21:40:50 +0000</pubDate>
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				<category><![CDATA[Star Trek Online]]></category>
		<category><![CDATA[abilities]]></category>
		<category><![CDATA[bo abilities guide]]></category>
		<category><![CDATA[bridge officer ability guide]]></category>
		<category><![CDATA[bridge officers]]></category>
		<category><![CDATA[star trek abilities guide]]></category>
		<category><![CDATA[star trek bridge officer abilities guide]]></category>
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		<description><![CDATA[Out of all the things that differentiate your character from every other, Bridge Officer abilities are probably the most important ones. The types of weapons you use, ship you have and skills you picked are very important, but having the right abilities which you can use in combat is invaluable.
There are dozens of different abilities <a href="http://www.freemmoguides.com/star-trek-online/star-trek-online-bridge-officer-space-abilities-guide/" class="more-link">More &#62;</a>]]></description>
			<content:encoded><![CDATA[<p><img style=' float: right; padding: 4px; margin: 0 0 2px 7px;'  class="alignright size-medium wp-image-200" title="Bridge Officer Abilities Guide" src="http://www.freemmoguides.com/wp-content/uploads/2010/03/abilities-300x120.jpg" alt="" width="300" height="120" />Out of all the things that differentiate your character from every other, Bridge Officer abilities are probably the most important ones. The types of <a title="Starship Weapons Guide" href="http://www.freemmoguides.com/star-trek-online/star-trek-online-ship-weapons-guide/">weapons</a> you use, ship you have and <a title="Star Trek Online Skills Guide" href="http://www.freemmoguides.com/star-trek-online/star-trek-online-skills-guide/">skills</a> you picked are very important, but having the right abilities which you can use in combat is invaluable.</p>
<p>There are dozens of different abilities you can choose and no doubt all are useful. But since you can have only so few of them, it&#8217;s recommended to use the ones best suited for a variety of situations you will find yourself in, and not just the ones which will be used rarely. The best abilities are the ones giving you more survivability and damage, and aren&#8217;t specific for PvP or PvE encounters, therefore try to pick those. Fortunately for you I tested quite a few and while I certainly don&#8217;t know if you&#8217;ll like my setup, I can try to give you some pointers so you can see what works for me.</p>
<p>The following list of abilities can also be found on <a href="http://sto-intel.org/index.php?title=Space_bo_abilities">sto-intel</a> wiki!</p>
<h2><strong>Tactical Bridge Officer Abilities</strong></h2>
<table id="sortable_table_id_0" border="1">
<caption> </caption>
<tbody>
<tr>
<th> Name</th>
<th> Min BO Rank</th>
<th> System</th>
<th> Effect</th>
</tr>
<tr>
<td>Cannon: Rapid Fire</td>
<td>Lieutenant</td>
<td>Cannons</td>
<td>Improves your next cannon attack. Quickly fires numerous  bolts. Each bolt does less damage than a normal cannon bolt.</td>
</tr>
<tr>
<td>Cannon: Scatter  Volley</td>
<td>Lieutenant</td>
<td>Cannons</td>
<td>Improves your next cannon attack. Fires a cone of area effect  cannon spray centered on your target.  (Currently shows as Cannon: Rapid  Fire with a different icon at the officer trainers.)</td>
</tr>
<tr>
<td>Tactical Team</td>
<td>Ensign</td>
<td>Crew</td>
<td>Deploys a security crew and grants a tactical buff for your  own ship or an ally.  Also removes crew and tactical debuffs.</td>
</tr>
<tr>
<td>Torpedo: High Yield</td>
<td>Ensign</td>
<td>Torpedoes</td>
<td>Improves your next torpedo attack.  Photon, Quantum,  Transphasic and Chroniton torpedo launchers fire a salvo of torpedoes.   Plasma launchers fire a single, slow moving and destructible heavy  torpedo that does massive damage.</td>
</tr>
<tr>
<td>Torpedo: Spread</td>
<td>Ensign</td>
<td>Torpedoes</td>
<td>Improves your next torpedo attack. Launches multiple  projectiles in a spread pattern that damages all targets in a large area  around the target.</td>
</tr>
<tr>
<td>Attack Pattern Beta</td>
<td>Lieutenant</td>
<td>Maneuvers</td>
<td>Reduces the target&#8217;s damage resistance every time it receives  an attack from you or your allies.</td>
</tr>
<tr>
<td>Attack Pattern Delta</td>
<td>Lieutenant</td>
<td>Maneuvers</td>
<td>Targets an allied ship. Any ship that attacks your ally will  receive a stacking damage resistance debuff.</td>
</tr>
<tr>
<td>Attack Pattern Omega</td>
<td>Lieutenant Commander</td>
<td>Maneuvers</td>
<td>Buffs damage and turn rate while making you immune to holds,  roots, and slows. Can be used while held.</td>
</tr>
<tr>
<td>Beam: Fire at Will</td>
<td>Ensign</td>
<td>Beams</td>
<td>Fire at Will improves your next beam array attack. The Bridge  Officer fires your beam weapons at multiple targets of their choice.</td>
</tr>
<tr>
<td>Beam: Overload</td>
<td>Ensign</td>
<td>Beams</td>
<td>Overload improves your next beam array attack. Overloading  your beam weapon delivers an extremely powerful blast, but drains weapon  power and briefly takes your beam weapons offline. Only the energy type  you overload will go offline – so if you overload your Phasers, all  Phasers will go offline and not your Plasma weaoons.</td>
</tr>
<tr>
<td>Dispersal Pattern Alpha</td>
<td>Lieutenant</td>
<td>Mines</td>
<td>Improves your next mine attack. Lays a series of mine clusters  behind your ship</td>
</tr>
<tr>
<td>Dispersal Pattern Beta</td>
<td>Lieutenant</td>
<td>Mines</td>
<td>Improves your next mine attack. Lays a wide net of mines  behind your ship.</td>
</tr>
<tr>
<td>Beam: Target Auxiliary  Subsystems</td>
<td>Lieutenant</td>
<td>Target Subsystems</td>
<td>Improves your next next beam array attack. Instructs your  officer to target enemy auxiliary systems. This attack deals normal  damage, but also drains the target&#8217;s auxiliary power and has a chance to  take target&#8217;s auxiliary subsystems offline.</td>
</tr>
<tr>
<td>Beam: Target Engines Subsystems</td>
<td>Lieutenant</td>
<td>Target Subsystems</td>
<td>Improves your next next beam array attack. Instructs your  officer to target enemy engines. This attack deals normal damage, but  also drains the target&#8217;s engine power and has a chance to take target&#8217;s  engines offline.</td>
</tr>
<tr>
<td>Beam: Target Shields Subsystems</td>
<td>Lieutenant</td>
<td>Target Subsystems</td>
<td>Improves your next next beam array attack. Instructs your  officer to target enemy shields. This attack deals normal damage, but  also drains the target&#8217;s shield power and has a chance to take target&#8217;s  shields offline.</td>
</tr>
<tr>
<td>Beam: Target Weapons Subsystems</td>
<td>Lieutenant</td>
<td>Target Subsystems</td>
<td>Improves your next next beam array attack. Instructs your  officer to target weapons. This attack deals normal damage, but also  drains the target&#8217;s weapon power and has a chance to take target&#8217;s  weapons offline.</td>
</tr>
</tbody>
</table>
<h2><strong>Science Bridge Officer Abilities</strong></h2>
<table id="sortable_table_id_1" border="1">
<caption> </caption>
<tbody>
<tr>
<th> Name </th>
<th> Min BO RanK </th>
<th> System </th>
<th> Effect </th>
</tr>
<tr>
<td>Energy Siphon</td>
<td>Lieutenant</td>
<td>Deflector Dish</td>
<td>Draws power from the target. This reduces the target&#8217;s power  settings to all systems and increases your power settings.</td>
</tr>
<tr>
<td>Mask Energy Signature</td>
<td>Ensign</td>
<td>Sensor Array</td>
<td>Shields the energy output of your starship making it more  difficult for enemies to detect you.</td>
</tr>
<tr>
<td>Science Team</td>
<td>Ensign</td>
<td>Crew</td>
<td>Repairs shield damage and grants a science buff for your own  ship or an ally.  Also removes science debuffs.</td>
</tr>
<tr>
<td>Tractor Beam</td>
<td>Ensign</td>
<td>Tractor</td>
<td>Slows the target ship, thereby making it an easier target for  weapons.  Targets held in a tractor beam cannot cloak. Increase in  effectiveness based on current auxiliary power level.</td>
</tr>
<tr>
<td>Tykon&#8217;s Rift</td>
<td>Lieutenant</td>
<td>Deflector Dish</td>
<td>Creates a spatial anomaly at the target&#8217;s location that drains  power from all nearby hostile ships and causes minor damage.</td>
</tr>
<tr>
<td>Viral Matrix</td>
<td>Lieutenant Commander</td>
<td>Sensor Probes</td>
<td>Launches a probe that flies to the target and then shuts down  its systems, effectively holding it in place. The target is highly  resistant to holds for a short duration after this effect expires.</td>
</tr>
<tr>
<td>Charged Particle Burst</td>
<td>Lieutenant</td>
<td>Sensor Array</td>
<td>Temporary disables the cloaking devices of nearby hostiles  ships and damages their shields.</td>
</tr>
<tr>
<td>Gravity Well</td>
<td>Lieutenant Commander</td>
<td>Deflector Dish</td>
<td>Creates a spatial anomaly at the target&#8217;s location that draws  enemies to its center and gradually crushes their ships, inflicting  kinetic damage. Shields drastically reduce the effects of kinetic  damage.</td>
</tr>
<tr>
<td>Feedback Pulse</td>
<td>Lieutenant</td>
<td>Deflector Field</td>
<td>Harnesses the energy of beam weapon attacks directed against  you. Each time you are hit, a damaging pulse is directed at the  attacking ship.</td>
</tr>
<tr>
<td>Hazard Emitters</td>
<td>Ensign</td>
<td>Hazard</td>
<td>Periodically cleanse the ship of any fire or radiation  hazards. also has a heal over time</td>
</tr>
<tr>
<td>Jam Sensors</td>
<td>Ensign</td>
<td>Sensor Array</td>
<td>Prevents the enemy from targeting you.</td>
</tr>
<tr>
<td>Photonic Shock Wave</td>
<td>Lieutenant Commander</td>
<td>Emitter</td>
<td>Releases a massive blast around your ship, knocking back enemy  ships and inflicting kinetic damage. Shields drastically reduce the  effects of kinetic damage.</td>
</tr>
<tr>
<td>Photonic Officer</td>
<td>Lieutenant</td>
<td>Emitter</td>
<td>Reduces the recharge time of bridge officer powers.</td>
</tr>
<tr>
<td>Polarize Hull</td>
<td>Ensign</td>
<td>Hazard</td>
<td>Provides damage resistance against energy weapons, breaks any  current tractor beams, and protects against additional tractor beams.</td>
</tr>
<tr>
<td>Scramble Sensors</td>
<td>Lieutenant</td>
<td>Sensor Probes</td>
<td>Fires a probe at the target that bursts into a particle field,  confusing the affected enemies into targeting each other. (Currently  shows as Jam Targeting Sensors at the trainers.)</td>
</tr>
<tr>
<td>Tachyon Beam</td>
<td>Ensign</td>
<td>Deflector Dish</td>
<td>Drains the targets shields. Increases in effectiveness based  on current aux power level</td>
</tr>
<tr>
<td>Tractor Beam Repulsors</td>
<td>Lieutenant</td>
<td>Tractor</td>
<td>Push up to 3 enemies (dead or alive) away from your starship</td>
</tr>
<tr>
<td>Transfer Shield Strength</td>
<td>Ensign</td>
<td>Deflector Field</td>
<td>Uses power reserves to bolster an ally&#8217;s shields, increasing  their current strength and making them more resistant to damage for a  short duration. Increases in effectiveness based on current auxiliary  power level.</td>
</tr>
<tr>
<td>Photonic Fleet</td>
<td></td>
<td></td>
<td>Rumored to mess with enemy radar to show a fleet on enemies.</td>
</tr>
</tbody>
</table>
<h2><strong>Engineering Bridge Officer Abilities</strong></h2>
<table id="sortable_table_id_2" border="1">
<caption> </caption>
<tbody>
<tr>
<th> Name</th>
<th> Min BO Rank</th>
<th> System</th>
<th> Effect</th>
</tr>
<tr>
<td>Aceton Field</td>
<td>Lieutenant Commander</td>
<td>Weapon Modifications</td>
<td>Reduces the damage dealt by the target&#8217;s energy weapons, and  also makes the target take radiation damage when using energy weapons.</td>
</tr>
<tr>
<td>Antimatter Spread</td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>Aux.  Power to Battery</td>
<td>Lieutenant</td>
<td>Auxiliary Power</td>
<td>Converts your aux power into an emergency battery to be used  later.  When activated, the emergency battery creates a short duration  increase in all power levels.</td>
</tr>
<tr>
<td>Directed Energy Modulation</td>
<td>Lieutenant</td>
<td>Weapon Modifications</td>
<td>Cycles the frequency of your energy weapons resulting in  increased shield penetration.</td>
</tr>
<tr>
<td>Emergency Power to Auxiliary</td>
<td>Ensign</td>
<td>Batteries</td>
<td>Directs emergency battery power to the auxiliary systems for a  short duration</td>
</tr>
<tr>
<td>Metaphasic Shields</td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>Aux.  Power to Dampeners</td>
<td>Lieutenant</td>
<td>Auxiliary Power</td>
<td>Redirects auxiliary power to provide significant kinetic  damage resistance.</td>
</tr>
<tr>
<td>Aux.  Power to Structural</td>
<td>Lieutenant</td>
<td>Auxiliary Power</td>
<td>Utilizes auxiliary power to restore damage to the hull and  provide it with damage resistance over the duration. Increases in  effectiveness based on current auxiliary power level.</td>
</tr>
<tr>
<td>Boarding Party</td>
<td>Lieutenant</td>
<td>Crew</td>
<td>Launches up to three assault shuttles at the target.  If they  arrive safely, they will cause damage to the ship&#8217;s crew and subsystems.   Each shuttle launched removes 20 crew from your ship who attempt to  beam back upon completing the mission.</td>
</tr>
<tr>
<td>Eject Warp Plasma</td>
<td>Lieutenant Commander</td>
<td>Warp Core</td>
<td>Creates a plasma area of effect field behind the starship.  Ships passing into the field are slowed and receive a plasma fire damage  over time effect.</td>
</tr>
<tr>
<td>Emergency Power to Engines</td>
<td>Ensign</td>
<td>Batteries</td>
<td>Directs emergency battery power to the impulse engines for a  short duration</td>
</tr>
<tr>
<td>Emergency Power to Weapons</td>
<td>Ensign</td>
<td>Batteries</td>
<td>Directs emergency battery power to the weapons systems for a  short duration</td>
</tr>
<tr>
<td>Emergency Power to Shields</td>
<td>Ensign</td>
<td>Batteries</td>
<td>Emergency Power to Shields directs emergency battery power to  the shields for a short duration</td>
</tr>
<tr>
<td>Engineering Team</td>
<td>Ensign</td>
<td>Crew</td>
<td>Greatly accelerates hull repair rate over a short duration for  your own ship or an ally. Also has a chance to repair subsystems.</td>
</tr>
<tr>
<td>Extend Shields</td>
<td>Lieutenant</td>
<td>Shields</td>
<td>Regenerates the shields of nearby allies and improves their  damage resistance.</td>
</tr>
<tr>
<td>Reverse Shield Polarity</td>
<td>Lieutenant</td>
<td>Shields</td>
<td>Converts incoming energy weapon damage into additional shields</td>
</tr>
</tbody>
</table>
<h2>Recommended Abilities</h2>
<h3>Tactical Officer</h3>
<ul>
<li><strong>Torpedo: High Yield</strong> &#8211; torpedoes are found on every ship in the universe, and this ability will make sure they hit even harder. Definitely one of my favorite skills.</li>
<li><strong>Attack Pattern Omega</strong> &#8211; this abiilty will buff you with an increased turn rate, useful for any kind of ship for sure. Additionally, you will be immune slows and snares.</li>
<li><strong>Beam: Target Shields Subsystems</strong> &#8211; when activated, your next beam attack will drain a small amount of your targets shields and sometimes disable them for a short duration as well. You could alternatively take Target Weapons Subsystems, which does the same only for weapon subsystems.</li>
<li><strong>Cannon: Rapid Fire</strong> &#8211; when activated, your cannons will start blasting your target more frequently resulting in a much higher damage output. If you&#8217;re captaining an Escort ship this is a must have.</li>
</ul>
<p>There aren&#8217;t many other highly recommended abilities for tactical officers, but if you need more Tactical Team and Beam Overload are good choices.</p>
<h3>Engineering Officer</h3>
<ul>
<li><strong>Emergency Power to Weapons/Shields</strong> &#8211; take whichever you prefer. Being a tactical officer and having (almost) enough DPS I prefer more power in shields but it&#8217;s up to you. If you put enough skills in these abilities the cooldown is as long as the buff lasts, meaning you can have it active all the time.</li>
<li><strong>Reverse Shield Polarity</strong> &#8211; one of the best abilities you can have if you ask me. While it&#8217;s active any energy weapon damage you receive will <em>heal</em> your shields &#8212; for the duration you&#8217;re almost invincible. </li>
<li><strong>Engineering Team</strong> &#8211; repairs your hull and provides a chance to repair damaged ships subsystems.</li>
</ul>
<p>There aren&#8217;t any other engineering BO abilities which I think are as useful as these above.</p>
<h3>Science Officer</h3>
<ul>
<li><strong>Polarize Hull</strong> &#8211; my favorite science ability. While active, you are immune to Tractor Beams, but the best part is the high damage reduction it provides. Considering the cooldown is only half a minute and it lasts 15 seconds, you can fire it up all the time. </li>
<li><strong>Jam Sensors</strong> &#8211; by activating this ability enemies won&#8217;t be able to target you for the duration. What else is there to say.</li>
<li><strong>Science Team</strong> &#8211; Science Team provides a quick heal to your shields and a damage resistance buff. Additionally, it has a chance to remove science debuffs on you (such as aforementioned Jam Sensors). </li>
<li><strong>Tractor Beam</strong> &#8211; some players like it, some don&#8217;t. As I already mentioned I usually run with an escort ship and being able to hold my opponents in place is invaluable for maximizing DPS.</li>
</ul>
<p>Viral Matrix, Feedback Pulse and Scramble Sensors are supposedly very good as well, but I have yet to try it personally. The four abilities above are more than good enough for me.</p>
<p>If you want to find out more detailed info about skills to figure out  how to best distribute them be sure to read the <a title="STO Skills -  Basics" href="http://stoplanner.com/blog/how-skills-work-the-basics/">basic  skills info</a> and after that <a title="STO Skills Guide" href="../star-trek-online/star-trek-online-skills-guide/">this  excellent skills guide</a>. If you didn’t know where to  start with BO  abilities, I hope this article helps. Now go <a href="http://stoplanner.com/">distribute those skills</a> where it  counts!</p>
<p>Source: <a href="http://stoplanner.com/blog/">stoplanner.com/blog</a></p>
<p><strong>Similar Posts:</strong>
<ul class="similar-posts">
<li><a href="http://www.freemmoguides.com/star-trek-online/star-trek-online-ship-power-guide/" rel="bookmark" title="February 28, 2010">Star Trek Online Ship Power Guide</a></li>
<li><a href="http://www.freemmoguides.com/star-trek-online/star-trek-online-bridge-officer-training-guide/" rel="bookmark" title="February 24, 2010">Star Trek Online Bridge Officer Training Guide</a></li>
<li><a href="http://www.freemmoguides.com/star-trek-online/star-trek-online-skills-guide/" rel="bookmark" title="March 23, 2010">Star Trek Online Skills Guide</a></li>
<li><a href="http://www.freemmoguides.com/star-trek-online/star-trek-online-ship-weapons-guide/" rel="bookmark" title="March 5, 2010">Star Trek Online Ship Weapons Guide</a></li>
<li><a href="http://www.freemmoguides.com/star-trek-online/star-trek-online-ranks-guide/" rel="bookmark" title="February 25, 2010">Star Trek Online Ranks Guide</a></li>
</ul>
<p><!-- Similar Posts took 10.027 ms --></p>
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		<title>Star Trek Online Bridge Officer Training Guide</title>
		<link>http://www.freemmoguides.com/star-trek-online/star-trek-online-bridge-officer-training-guide/</link>
		<comments>http://www.freemmoguides.com/star-trek-online/star-trek-online-bridge-officer-training-guide/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 14:27:31 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Star Trek Online]]></category>
		<category><![CDATA[bridge officer guide]]></category>
		<category><![CDATA[bridge officers]]></category>
		<category><![CDATA[bridge officers skills]]></category>
		<category><![CDATA[bridge officers training]]></category>
		<category><![CDATA[sto bridge officer guide]]></category>

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		<description><![CDATA[Within minutes of starting Star Trek Online, people (bridge officers) will start reporting to you as if you know what you are doing. Luckily the tutorial provides some introductory information so you don’t embarrass yourself too badly during your first day on the job. From there though, the learning curve can seem quite steep with <a href="http://www.freemmoguides.com/star-trek-online/star-trek-online-bridge-officer-training-guide/" class="more-link">More &#62;</a>]]></description>
			<content:encoded><![CDATA[<p><img style=' float: right; padding: 4px; margin: 0 0 2px 7px;'  class="alignright size-full wp-image-44" title="startrek-logo" src="http://www.freemmoguides.com/wp-content/uploads/2010/02/startrek-logo.png" alt="" width="265" height="93" />Within minutes of starting Star Trek Online, people (bridge officers) will start reporting to you as if you know what you are doing. Luckily the tutorial provides some introductory information so you don’t embarrass yourself too badly during your first day on the job. From there though, the learning curve can seem quite steep with the numerous different skills, merits and skill points available, not to mention the fact that players can buy bridge officers and skills.</p>
<p>Bridge officers arrive standard with two skills, one for ground adventures and one for space encounters. This is helpful at first due the fact that players will fill up the slots for Tactical, Engineering and Science bridge officers and need to use those same officers for ground and space combat. As soon as the bridge officer page starts filling up though the officers can be tailored for one area (space or ground) and captains can start setting up different away teams (ground) from space officers.</p>
<h2><strong>Bridge Officer Roster</strong></h2>
<p>Right out of the Starfleet academy, Captains have four bridge officer slots. These slots can be filled with any combination of officer careers (science, tactical, or engineering). The away team can be made of any career-options (i.e. the away team can all be tactical). The ships have specific officer stations though. The first ship acquired has three stations (one of each career). Those stations allow for the bridge officers of those careers to occupy the stations. Those first stations are called Ensign stations that means officers in those slots can only use one skill (Torpedo Spread I). Second tier ships have an additional slot depending on the ship type (tactical escort ship has one additional tactical slot, engineering has one more engineer slot and so on).</p>
<p>If the bridge officer roster is full and another bridge officer is awarded/acquired, the new bridge officer will go into the Bridge Officer Candidate area. See below for how to use the officer candidates to train existing officers or hold on until achieving the rank of Lieutenant. Achieving the rank of Lieutenant will provide two more slots for bridge officers on the roster.  If there are still officers in the candidate category, they can be added to the roster.</p>
<p><a rel="attachment wp-att-35" href="http://www.freemmoguides.com/star-trek-online/star-trek-online-bridge-officer-training-guide/attachment/bridge-officer-assignments-tab/"><img style=' display: block; margin-right: auto; margin-left: auto;'  class="aligncenter size-full wp-image-35" title="Bridge Officer Roster" src="http://www.freemmoguides.com/wp-content/uploads/2010/02/bridge-officer-assignments-tab.jpg" alt="" width="640" height="549" /></a><br class="spacer_" /></p>
<h2><strong>Bridge Officer Basics, Building a Better BO</strong></h2>
<p><a rel="attachment wp-att-36" href="http://www.freemmoguides.com/star-trek-online/star-trek-online-bridge-officer-training-guide/attachment/elsa-mora/"><img style=' float: right; padding: 4px; margin: 0 0 2px 7px;'  class="alignright size-full wp-image-36" title="Elsa Mora" src="http://www.freemmoguides.com/wp-content/uploads/2010/02/elsa-mora.jpg" alt="" width="313" height="359" /></a>Bridge officers have specialties that come in the form of skills. When hovering over the rewards of different bridge officers available, the skills will show up as bolded text so that captains can evaluate fairly quickly whether or not that officer will fill a need with the crew. Even if those aren’t exactly the skills desired, take the career needed since skills can be changed out. This means that filling a Science officer spot is more important than taking another Tactical officer if the science slot is open.</p>
<p>Acquiring Bridge Officers is not tough, but sometimes they don’t arrive quickly enough or pre-set with the right skills. Thankfully, everyone is for sale on the internet. Bridge Officers may be purchased for 100 Starfleet Merits from Elsa Mora in the Personnel area of the Earth Spacedock. The list is lengthy of available candidates, but they all cost the same so take your time, or heck, buy as many as you can fit in your assignments. Bridge officers can also be purchased on the player exchange, so watch for those rare officers on the “auction house.”</p>
<p><a rel="attachment wp-att-37" href="http://www.freemmoguides.com/star-trek-online/star-trek-online-bridge-officer-training-guide/attachment/bridge-officer-skills/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft size-medium wp-image-37" title="Bridge Officer skills" src="http://www.freemmoguides.com/wp-content/uploads/2010/02/bridge-officer-skills-300x195.jpg" alt="" width="300" height="195" /></a>Through mission rewards, captains earn <strong>Officer Skill Points</strong>. These are the points used to increase existing skills of bridge officers. Example: a starting Tactical Officer may have Torpedo Spread I as a skill (it will be skill level 1). Spending Officer Skill Points in Torpedo Spread I will make that skill more effective in combat (all skills ramp up to skill level 9). Two hundred Officer Skill Points must be spent on an Ensign level bridge officer in order for that officer to be promoted to Lieutenant (which will also cost 300 Starfleet Merits).</p>
<p>Once the officer is a Lieutenant and is placed in a Lieutenant’s Station, two skills become available as attacks (Torpedo Spread as one, and maybe Rapid Fire as the other). Spending those Officer Skill Points is wise, but make sure to spend them on an officer worth the investment, or make that officer better with the methods described below. Saving up skill points isn’t really viable since bridge officers can’t skip to second tier skills without the first tier purchases.</p>
<p><a rel="attachment wp-att-38" href="http://www.freemmoguides.com/star-trek-online/star-trek-online-bridge-officer-training-guide/attachment/bridge-officer-stations/"><img style=' display: block; margin-right: auto; margin-left: auto;'  class="aligncenter size-full wp-image-38" title="Bridge Officer Stations" src="http://www.freemmoguides.com/wp-content/uploads/2010/02/bridge-officer-stations.jpg" alt="" width="270" height="241" /></a></p>
<h2><strong>Changing Skills and Specialties</strong></h2>
<p><a rel="attachment wp-att-39" href="http://www.freemmoguides.com/star-trek-online/star-trek-online-bridge-officer-training-guide/attachment/bridge-officer-training/"><img style=' float: right; padding: 4px; margin: 0 0 2px 7px;'  class="alignright size-medium wp-image-39" title="Bridge Officer training" src="http://www.freemmoguides.com/wp-content/uploads/2010/02/bridge-officer-training-300x272.jpg" alt="" width="300" height="272" /></a>Luckily Bridge Officers aren’t like real employees, bridge officers can be told what to do and that they have to change (and they won’t file with the HR department). Specializing a bridge officer can be completed in a couple of ways. The first is to use acquired bridge officer candidates as trainers.</p>
<p>When a new bridge officer candidate is provided, he/she/it (aliens) will show up in the Assignments area under Bridge Officer Candidates. As a candidate they can train your existing crew skills for a price. This can be helpful if you have a full complement of officers and can’t take on anymore, but want some of the skills a candidate may have.</p>
<p>The second way to gain new bridge officer skills is through purchase at the Earth Spacedock from Bridge Officer Trainer (he didn’t get a cool name like Elsa Mora I guess). For varying Starfleet Merit costs (Ensign 75, Lieutenant 150, etc.) most of the basic skills can be trained directly to existing bridge officers. This is an easy way to get the exact skills desired quickly. This will be very beneficial for leveling up alts later on.</p>
<p>The third way to gain new bridge officer skills is through player trainers. Every bridge officer can train the bridge officers of other captains (players). The catch is that bridge officers can only train other bridge officers up to the level below their current level – i.e. a Lieutenant ranked bridge officer could only train up through an Ensign-ranked skill. This is seen as both a social tool for the game and a secondary market for a “gathering” type profession. It reminds me of Enchanting in World of Warcraft in that the players have to be in proximity and the transactions are all completed outside of the game’s currency exchanges.</p>
<h3><strong>Playing Favorites</strong></h3>
<p>There are a couple of different schools of thought when it comes to managing the bridge officer teams. One school is to load up skills and gear on a select few officers versus the other philosophy of spreading points to all officers so that “all boats rise.” Both strategies can work, it’s more of a personal preference. The reality is that in the early stages of the game it won’t matter all that much. One of my captains didn’t spend an officer skill point until he became a Lieutenant and it didn’t matter too much. There really is no scarcity of bridge officers or points to spend on them for the most part. Take your time and try to make solid decisions, but don’t beat yourself up if you get down the road and see some mistakes in what you did. The game gives you opportunities to rectify most of those mistakes.</p>
<p><em>Source: TenTonHammer</em></p>
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