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		<title>SC2: Protoss vs Zerg Guide</title>
		<link>http://www.freemmoguides.com/starcraft-2/sc2-protoss-vs-zerg-guide/</link>
		<comments>http://www.freemmoguides.com/starcraft-2/sc2-protoss-vs-zerg-guide/#comments</comments>
		<pubDate>Tue, 22 Jun 2010 21:21:31 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Starcraft 2]]></category>
		<category><![CDATA[archon]]></category>
		<category><![CDATA[baneling]]></category>
		<category><![CDATA[brood lord]]></category>
		<category><![CDATA[carrier]]></category>
		<category><![CDATA[colossus]]></category>
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		<category><![CDATA[zerg]]></category>
		<category><![CDATA[zergling]]></category>

		<guid isPermaLink="false">http://www.freemmoguides.com/?p=235</guid>
		<description><![CDATA[In Starcraft  2, there is a &#8220;best counter&#8221; for every unit. This is in my opinion even  more true for Protoss. Unit choices are even more crucial for them, for  one simple reason: every protoss unit is relatively expensive, so you  better produce the right units at the right time. This <a href="http://www.freemmoguides.com/starcraft-2/sc2-protoss-vs-zerg-guide/" class="more-link">More &#62;</a>]]></description>
			<content:encoded><![CDATA[<p>In Starcraft  2, there is a &#8220;best counter&#8221; for every unit. This is in my opinion even  more true for Protoss. Unit choices are even more crucial for them, for  one simple reason: every protoss unit is relatively expensive, so you  better produce the right units at the right time. This  is also why I love protoss, it&#8217;s my favorite race. In this guide I will give detailed  information for Protoss players to counter every Starcraft 2 Zerg units.</p>
<p>Please keep in mind that this is a  general terran unit strategy guide, it is based on pure unit statistics.  So you must adapt depending on the situation in-game. For example, if I  say that Phoenixes are the best unit counter against Mutalisks, don&#8217;t  go for them if you haven&#8217;t even started building a Stargate as your  opponent shows up with 6 mutalisks, you won&#8217;t have time for that,  produce stalkers, sentries and/or photon cannons instead and then build a  stargate if you manage to hold off the first mutalisk batch.</p>
<p>My point is, adapt this information  to your game depending on the situation, you can&#8217;t always produce the  best unit counter in time, so sometimes you&#8217;ll have to go for 2nd, 3rd  or 4th best. With that said, let&#8217;s get  started with this guide!</p>
<p><strong> </strong></p>
<hr />
<p><strong> </strong></p>
<h2>Table  of Contents</h2>
<ol>
<li><a title="How to counter Zerglings" href="#terran counter vs zerglings">How  to Counter Zerglings</a></li>
<li><a title="How to counter Queens" href="#terran counter vs  queen">How  to Counter Queens</a></li>
<li><a title="How to counter Hydralisks" href="#terran counter vs  hydralisks">How  to Counter Hydralisks</a></li>
<li><a title="How to counter Banelings" href="#terran counter vs  banelings">How  to Counter Banelings</a></li>
<li><a title="How to counter Roaches" href="#terran counter vs  roaches">How  to Counter Roaches</a></li>
<li><a title="How to counter Infestors" href="#terran counter vs  infestors">How  to Counter Infestors</a></li>
<li><a title="How to counter Mutalisks" href="#terran counter vs  mutalisks">How  to Counter Mutalisks</a></li>
<li><a title="How to counter Corruptors" href="#terran counter vs  corruptors">How  to Counter Corruptors</a></li>
<li><a title="How to counter Ultralisks" href="#terran counter vs ultralisks">How  to Counter Ultralisks</a></li>
<li><a title="How to counter Brood Lords" href="#terran counter vs brood  lords">How  to Counter Brood Lords</a></li>
</ol>
<hr />
<h2><a name="terran counter vs zerglings"></a>Best Protoss Counters vs Zerglings</h2>
<p><img title="Zergling Statistics" src="http://www.freemmoguides.com//HLIC/b711dba577dadda321ff1b2c8dbac3af.png" alt="Starcraft 2 Zergling Statistics SC2 Zergling Stats" width="615" height="150" /></p>
<p>Early game: You will always be at a disadvantage against  Zerglings if you fight them in an open field. Always try to fight them  in a narrow chokepoint, such as the ramp to your base, or in between  buildings in your opponents base.</p>
<p>1. <strong>High Tem</strong>-  Psionic Storm takes care of a bunch of Zerglings in only 2 seconds,  before your opponent even gets the time to move them away. Of course,  never send templars alone, have a wall of Zealots in front tanking the  Zerglings.</p>
<p>2. <strong>Colossus</strong> &#8211; They kill  zerglings really quickly and efficiently. However, just like with High  Templars, you need a wall of Zealot tanking them while your Colossus  burns them alive.</p>
<p>3. <strong>Archon</strong> &#8211; They do  exactly 35 damage per attack against biological units, which is exactly  enough to kill Zerglings in one shot. Plus, they do splash damage. Pair  them with a few Zealots for maximum efficiency.</p>
<p>4. <strong>Zealots</strong> &#8211; It&#8217;s like Zealots were made to tank and to kill Zerglings. Just make  sure you fight them in a narrow passage, such as your base chokepoint,  and you&#8217;re golden. Tip: With a single weapon upgrade, your Zealots will  kill Zerglings with only 2 rounds of attacks, instead of 3.</p>
<p>5. <strong>Photon Cannon</strong> &#8211; Cannons only need 2 shots  to kill a Zergling. It&#8217;s a great way to deal against early Zergling  rushes while you&#8217;re teching up. Place them at your chokepoint and place 3  or 4 zealots in front and they won&#8217;t be able to go through.</p>
<p><a title="Back to the top" href="http://www.starcraft-replay.com/guides/starcraft-2-protoss-strategy-best-counters-vs-zerg-units.php#Top"></a></p>
<hr />
<h2><a name="terran counter vs  queen"></a>Best Protoss  Counters vs Queen</h2>
<p><img title="Queen Unit Statistics" src="http://www.freemmoguides.com//HLIC/650c20f60c70191370ac3bf8db6f45ca.png" alt="Starcraft 2 Queen Statistics SC2 Queen Unit Stats" /></p>
<p>1. <strong>Phoenix</strong> &#8211;  They are the perfect Queen killers. Queens are generally found near  their hatcheries, alone. Go in there with a few Phoenixes, graviton beam  and kill them without taking a single damage. 4+ Phoenixes is best,  because with 4 Phoenix, you&#8217;ll need only one use of Graviton Beam to  kill the Queen before Graviton Beam wears off.<strong> </strong></p>
<p>2. <strong>Archons</strong> &#8211;  They kill them very quickly, and it&#8217;s difficult for Queens to kite  Archons around a hatchery, like they do with Zealots.</p>
<p>3.<strong> Dark Templar  &#8211; </strong>They kill  Queens in 4 attacks only. Of course, if your opponent upgraded his  Overlords to detect cloaked units, this won&#8217;t be a viable strategy, but  if they haven&#8217;t, this is a quick, free kill.</p>
<p>4. <strong>High Templar</strong> &#8211;  Feedback kills a Queen in one shot if she&#8217;s got 175+ energy left. It&#8217;s  always fun to watch <img src='http://www.freemmoguides.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  Of course, it doesn&#8217;t happen very often, but if  you see an opportunity, don&#8217;t forget that Feedback is perfect against  Queens.</p>
<p><strong>Note</strong>:  In any case, no Zerg opponent will ever mass produce Queens, so you  shouldn&#8217;t build the above units specifically to counter 1 or 2 Queens.  However, it&#8217;s still good to know what units work best against them.  Producing 4 Phoenixes is almost never a waste of resources, as they&#8217;re  quite useful against many zerg units, and they can go Overlord hunting.</p>
<p><a title="Back to the top" href="http://www.starcraft-replay.com/guides/starcraft-2-protoss-strategy-best-counters-vs-zerg-units.php#Top"></a></p>
<hr />
<h2><a name="terran counter vs  hydralisks"></a>Best Protoss  Counters vs Hydralisks</h2>
<p><img title="Hydralisk Unit Statistics" src="http://www.freemmoguides.com//HLIC/558afd08759647526f2a229c147b16e9.png" alt="Starcraft 2 Hydralisk Statistics SC2 Hydralisk Unit Stats" /></p>
<p>1.  <strong>Sentry</strong> &#8211; Guardian Shield is a must against mass hydralisks. Example: A  hydralisk needs to shoot 14 times to kill a zealot without Guardian  Shield. 17 Times with Guardian Shields. On a large scale battle, that  makes a huge difference. You should always bring 2 Sentries at least  when you&#8217;re up against mass hydras, this will keep your units alive much  longer. Plus, you can also distrub them by placing a few force fields  in the middle of them, force them to move and reposition.</p>
<p>2. <strong>High Templar</strong> &#8211; Psionic Storm is great against Hydras, they like to stand and shoot,  Psi Storm should disturb that and hurt them plenty.</p>
<p>3. <strong>Zealot</strong> &#8211;  You&#8217;ll always need a bunch of Zealots at the front to take the damage  for the rest of your units, and they deal pretty good damage to  hydralisk as well. Protected by Guardian Shields and backed-up by Psi  Storms, they&#8217;ll win the battle for sure.</p>
<p>4. <strong>Dark Templar</strong> &#8211; They do 45  damage a pop, so they only need 2 attacks to kill a Hydralisk. Of  course, this only works if your enemy doesn&#8217;t have anything to detect  their perma cloak.</p>
<hr />
<h2><a name="terran counter vs  banelings"></a>Best Protoss  Counters vs Banelings</h2>
<p><img title="Baneling Unit Statistics" src="http://www.freemmoguides.com//HLIC/fef07643e462fb89ce238fac19531eb2.png" alt="Starcraft 2 Baneling statistics SC2 Baneling Unit stats" /></p>
<p>1. <strong>Archon</strong> &#8211; It&#8217;s  like Archons were made for Banelings. They only take 15 damage from  them (no armor type), and they do exactly 35 damage per attack, just  enough to kill 1 baneling per attack. It will take a truckload of  banelings to kill a single archon. A very good deal.</p>
<p>2. <strong>High  Templar</strong> &#8211; Just like with Zerglings, Psionic Storm  obliterates them in 2 seconds. Plus, High Templars also take 15 damage  only per Baneling (no armor type). It will actually take 6 banelings to  kill a single High Templar, despite their known frailty.</p>
<p>3. <strong>Immortal</strong> &#8211; Those can survive an army of banelings, they only take 10 damage per  baneling explosion as long as their shields are up, and then 15 damage  only.</p>
<p><strong>Tip</strong>: If you see a bunch of banelings  rolling towards your army, put your zealots behind, and place your  Archons or Immortals in front, let them soak the damage from Banelings.  It&#8217;s a great trade-off.</p>
<p><a title="Back to the top" href="http://www.starcraft-replay.com/guides/starcraft-2-protoss-strategy-best-counters-vs-zerg-units.php#Top"></a></p>
<hr />
<h2><a name="terran counter vs  roaches"></a>Best Protoss  Counters vs Roaches</h2>
<p><img title="Roach Unit Statistics" src="http://www.freemmoguides.com//HLIC/99a36cad35e4b92965e2c4e35f916aab.png" alt="Starcraft 2 Roaches statistics SC2 roach unit stats" /></p>
<p>1.  <strong>Immortal</strong> &#8211; By far the best unit in the game to deal with roaches. It&#8217;s almost  funny how overpowered they are against roaches, killing them in 3 shots,  while taking a ridiculous 10 damage per attack.</p>
<p>2. <strong>Observer</strong> &#8211;  The worst thing that can happen is to let a roach burrow and regenerate.  Produce an observer quickly to prevent that.</p>
<p>3. <strong>High Templar</strong> &#8211;  Roaches got a lot of HP, and Psionic Storm takes out a lot of HP very  quickly. See the connection?</p>
<hr />
<h2><a name="terran counter vs  infestors"></a>Best Protoss  Counters vs Infestors</h2>
<p><img src="http://www.freemmoguides.com//HLIC/bf46b2742c661ba63447d996134a497c.png" alt="Starcraft 2 Infestor Statistics SC2 infestor stats" /></p>
<p>1.  <strong>High Templar</strong> &#8211; Feedback those things immediately. There&#8217;s a high chance you&#8217;ll  instantly kill them before they get to cast anything.</p>
<p>2. <strong>Immortal</strong> &#8211;  They kill them in 3 hits, enough said.</p>
<p>3. <strong>Obs</strong><strong>erver</strong>- They like to burrow  and crawl under the earth. Detect them and kill them before they get to  cast anything.</p>
<hr />
<h2><a name="terran counter vs  mutalisks"></a>Best Protoss  Counters vs Mutalisks</h2>
<p><img title="Mutalisk Unit Statistics" src="http://www.freemmoguides.com//HLIC/c06d30755bb32248bfccb9646f461148.png" alt="Starcraft 2 Mutalisk Statistics SC2 Mutalisk unit stats" /></p>
<p>1.  <strong>Phoenix</strong> &#8211; With their +10 dmg bonus vs light units, Phoenixes do 20 damage per  round of attack against Mutas. A great counter.</p>
<p>2. <strong>Stalkers</strong> &#8211;  Because you won&#8217;t always have the time and the gas to build enough  Phoenixes. Stalkers do fairly well against Mutalisks, especially with  the blink upgrade.</p>
<p>3. <strong>Archon</strong> &#8211; They&#8217;re actually better than the above two units, they really own  Mutalisks, especially when they are stacked. However, their lack of  mobility and range is a problem against a good player with good Muta  micro. Hence the spot #3 on this list.</p>
<hr />
<h2><a name="terran counter vs  corruptors"></a>Best Protoss  Counters vs Corruptors</h2>
<p><img title="Corruptor Unit Statistics" src="http://www.freemmoguides.com//HLIC/a4928019b23783506890e99f534d3333.png" alt="Starcraft 2 Corruptor Statistics SC2 corruptor unit stats" /></p>
<p>1.  <strong>Stalker</strong> &#8211; They benefit from their bonus vs armored units, and they can&#8217;t be hit  by Corruptors, since those can only hit air targets.</p>
<p>2. <strong>Void  Ray</strong> &#8211;  They do reall well against corruptors. However, if you  have a lot of  Void Rays, don&#8217;t make them all focus the same target,  it&#8217;s overkill and  it doesn&#8217;t exploit the full capacity of your Void  Rays&#8217; beams. Put 2  Void Rays per corruptor. Trust me, this micro pays  off big time. If for  example you have 4 Void Rays and you&#8217;re up against 6  Corruptors, put 2  Void Rays on a corruptor and your 2 other Void Rays  on another  corruptor, rinse and repeat.</p>
<p>3. <strong>Archon</strong> &#8211; They easily kill Corruptors, but  once again, lack of mobility and range makes it hard to catch those  corruptors if your opponent knows what he&#8217;s doing.</p>
<hr />
<h2><a name="terran counter vs ultralisks"></a>Best Protoss  Counters vs Ultralisks</h2>
<p><img title="Ultralisk Unit Statistics" src="http://www.freemmoguides.com//HLIC/f668b765dea54c017ce3bed0e1802204.png" alt="Starcraft 2 Ultralisk statistics SC2 ultralisk unit stats" width="615" height="150" /></p>
<p>1. <strong>Immortal</strong> &#8211;  The perfect counter. They take 10 dmg max while dealing about 50 per  attack. A great counter against Ultralisks.</p>
<p>2. <strong>Void ray</strong> &#8211; They do significant, long range damage to ground units and  can&#8217;t be  harmed by Ultralisks. If you see your opponent teching for Ultralisk,  make sure to bring a few extra Void Rays into the fray.</p>
<p>3. <strong>Mothership</strong> &#8211; Vortex the rest of your opponent&#8217;s army while you deal with his  Ultralisks, or vice versa. Use it properly and it&#8217;s a GG.</p>
<p>4. <strong>Stalkers</strong> &#8211; With their damage bonus vs Armored, their long range and blink, they  can really drive an Ultralisk crazy, as long as you micro them well.  Don&#8217;t forget to spread them out to avoid the splash cleave damage.</p>
<p>5. <strong>Carrier</strong> &#8211; They fly and they hurt ground units.</p>
<p><strong>Tip</strong>:  Always spread out your ground infantry units as much as possible when  going up against an Ultralisk to minimize the effect of its Splash  Cleave.</p>
<hr />
<h2><a name="terran counter vs brood  lords"></a>Best Protoss  Counters vs Brood Lords</h2>
<p><img title="Brood Lord Unit Statistics" src="http://www.freemmoguides.com//HLIC/fceee31292c0b6d40ae274b2e24ebdcf.png" alt="Starcraft 2 Broodlord statistics SC2 broodlord unit stats" width="615" height="200" /></p>
<p>1. <strong>Void Ray</strong> &#8211;  Best possible counter against armored air units with a lot of HP. This  is where Prismatic Beam really shines.</p>
<p>2. <strong>Carrier</strong> &#8211; Huge range and  high damage. Great against Brood Lords.</p>
<p>3. <strong>Phoenix</strong> &#8211; Not as good as  the Void Ray for this job, but still great anti-air.</p>
<hr />
<p>Source: <a rel="nofollow" href="http://www.starcraft-replay.com/">starcraft-replay</a></p>
<p><strong>Similar Posts:</strong>
<ul class="similar-posts">
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<li><a href="http://www.freemmoguides.com/starcraft-2/sc2-terran-vs-zerg-guide/" rel="bookmark" title="June 21, 2010">SC2: Terran vs Zerg Guide</a></li>
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</ul>
<p><!-- Similar Posts took 16.570 ms --></p>
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		<title>SC2: Terran vs Protoss Guide</title>
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		<comments>http://www.freemmoguides.com/starcraft-2/sc2-terran-vs-protoss-guide/#comments</comments>
		<pubDate>Sun, 20 Jun 2010 20:21:25 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Starcraft 2]]></category>
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		<category><![CDATA[banshee]]></category>
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		<category><![CDATA[hellion]]></category>
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		<category><![CDATA[marauder]]></category>
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		<category><![CDATA[thor]]></category>
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		<guid isPermaLink="false">http://www.freemmoguides.com/?p=209</guid>
		<description><![CDATA[In Starcraft 2, there is  a &#8220;best counter&#8221; for every unit. In  this guide I will give detailed information for Terran players to  counter every Starcraft 2 Protoss units.
Please  keep in mind that this is a general terran unit strategy guide, it is  based on pure unit statistics and my <a href="http://www.freemmoguides.com/starcraft-2/sc2-terran-vs-protoss-guide/" class="more-link">More &#62;</a>]]></description>
			<content:encoded><![CDATA[<p>In Starcraft 2, there is  a &#8220;best counter&#8221; for every unit. In  this guide I will give detailed information for Terran players to  counter every Starcraft 2 Protoss units.</p>
<p>Please  keep in mind that this is a general terran unit strategy guide, it is  based on pure unit statistics and my own experience. So you must adapt  depending on the situation in-game. For example, if I say that Vikings  are the best unit counter against the Colossus, don&#8217;t go teching for  Vikings if you haven&#8217;t even started building a Starport as your opponent  shows up with a couple of Colossi, you won&#8217;t have time for that,  produce marauders and siege tanks instead.</p>
<p>My point is, adapt this information to your game depending on the  situation, you can&#8217;t always produce the best unit counter in time, so  sometimes you&#8217;ll have to go for 2nd or 3rd best.</p>
<p>With that said, let&#8217;s get started with this  guide!</p>
<p><strong> </strong></p>
<hr />
<p><strong> </strong></p>
<h2>Table of Contents</h2>
<ol>
<li><a title="How to counter Zealots" href="#terran-vs-zealots">How  to Counter Zealots</a></li>
<li><a title="How to counter Stalkers" href="#terran-vs-stalkers">How  to Counter Stalkers</a></li>
<li><a title="How to counter Sentries" href="#terran-vs-sentries">How  to Counter Sentries</a></li>
<li><a title="How to counter Immortals" href="#terran-vs-immortals">How  to Counter Immortals</a></li>
<li><a title="How to counter Phoenixes" href="#terran-vs-phoenixes">How  to Counter Phoenixes</a></li>
<li><a title="How to counter Void Rays" href="#terran-vs-void-rays">How  to Counter Void Rays</a></li>
<li><a title="How to counter Observers" href="#terran-vs-observers">How  to Counter Observers</a></li>
<li><a title="How to counter Void Prisms" href="#terran-vs-warp-prisms">How  to Counter Warp Prisms</a></li>
<li><a title="How to counter High Templars" href="#terran-vs-high-templars">How  to Counter High Templars</a></li>
<li><a title="How to counter Dark Templars" href="#terran-vs-dark-templars">How  to Counter Dark Templars</a></li>
<li><a title="How to counter Archons" href="#terran-vs-archons">How  to Counter Archons</a></li>
<li><a title="How to counter Carriers" href="#terran-vs-carriers">How  to Counter Carriers</a></li>
<li><a title="How to counter Motherships" href="#terran-vs-motherships">How  to Counter Motherships</a></li>
<li><a title="How to counter Colossus" href="#terran-vs-colossus">How  to Counter the Colossus</a></li>
</ol>
<hr />
<h2>Best Terran Counters vs  Zealots<a name="terran-vs-zealots"></a></h2>
<p><img title="Zealot Statistics" src="http://www.freemmoguides.com//HLIC/d40c06e8898ee9eeed02491ae9df40f5.png" alt="Starcraft 2 Zealot Statistics SC2 Zealot Stats" /></p>
<p>1. <strong>Hellion</strong> &#8211;  Easily the best early counter against Zealots. They do 14 damage (in an  area) to light units. With the Infernal Pre-Lighter upgrade, this goes  up to 24 damage per attack, and then they really dominate Zealots. Not  to mention, with their incredible mobility and good micro, they can kite  zealots (hit and run). This only works as long as Zealots don&#8217;t  research the charge ability though.</p>
<p>2. <strong>Reaper</strong> &#8211; With their bonus  vs light units, Reapers deal 18 damage per attack vs Zealots from range.  With proper micro, they can shoot and run, or hide on a cliff nearby if  possible. Definitely a great counter vs Zealots.</p>
<p>3. <strong>Walling</strong> &#8211;  Early zealot rushes are easily stopped by terran players. All you have  to do is to wall off your base&#8217;s choke point with buildings quickly  (Barrack + Supply depot is enough), produce a few marines and put them  behind your structures. This should hold off any early Zealot rush  attempt and give you time to tech for Hellions or Reapers.</p>
<hr />
<h2>Best Terran Counters vs Stalkers<a name="terran-vs-stalkers"></a></h2>
<p><img title="Stalker Statistics" src="http://www.freemmoguides.com//HLIC/eb66a10a07cf57f329fdb1d9ed1ade2a.png" alt="Starcraft 2 Stalker Statistics SC2 Stalker Stats" width="615" height="200" /></p>
<p>1. <strong>Marauder</strong> &#8211; Marauders do 20 damage per attack against armored units, which is 6  damage better than what Stalkers do to  them in response. Equal range,  but Marauders concussive missiles snare Stalkers, which makes it harder  to micro them. They are also cheaper and quicker to produce.</p>
<p>2. <strong>Marine</strong> &#8211; 3  Marines = 150 Minerals   1 Stalker = 125 Minerals 50 Gas.    3 Marines =  135 HP(3&#215;45) and 18 Damage (3&#215;6) Attack Speed: Fast  1 Stalker = 160 HP  and 8 Damage, Attack Speed: Normal. Marines attack about twice as fast  as Stalkers, so effectively they&#8217;ll do 36 damage everytime the stalker  does 8 damage&#8230; The math speaks for itself. Mass marines will always  beat mass stalkers.</p>
<p>3. <strong>Siege  Tank</strong> &#8211; Superior range, firepower and HP.</p>
<hr />
<h2>Best Terran Counters vs Sentries<a name="terran-vs-sentries"></a></h2>
<p><img title="Sentry Statistics" src="http://www.freemmoguides.com//HLIC/a688b0717d006928d0d618801e6b1205.png" alt="Starcraft 2 Sentry Statistics SC2 Sentry Stats" width="615" height="304" /></p>
<p>1. <strong>Ghost</strong> &#8211; One EMP Round and the sentry is going to be as weak as a single  marine, despite costing so much gas. EMP Round will destroy the  Sentries&#8217; shield, and also drain its energy down to zero. A perfect  counter.</p>
<p>2. <strong>Hellion</strong> &#8211; Sentries are generally hiding behind a wall of zealots and other  units, providing support with Guardian Shield. Hellion can quickly go  around the front line and make a quick work of sentries, especially with  their bonus vs light units.</p>
<p>3. <strong>Reaper</strong> &#8211; Not as good as Hellions for  this, but still pretty decent with their 18 damage vs light units.</p>
<p>4.  <strong>Banshee</strong> &#8211; In big fights, Banshee will easily fly over the front line and deal  with sentries swiftly before they get a chance to turn the tide of  battle with Guardian Shield and Force Field.</p>
<hr />
<h2>Best Terran Counters vs Immortals<a name="terran-vs-immortals"></a></h2>
<p><img title="Immortal Statistics" src="http://www.freemmoguides.com//HLIC/bb112995d53de19a6d66148a59df33fe.png" alt="Starcraft 2 Immortals Statistics SC2 Immortal Stats" /></p>
<p>1. <strong>Ghost</strong> &#8211; Once  again, EMP Round turns Immortals into a very vulnerable and expensive  unit. It effectively removes all their shields and thus deactivates  their Hardened Shield, making them vulnerable to heavy attacks from  Siege Tanks or Marauders.</p>
<p>2. <strong>Marines</strong> &#8211; Marines deal less than 10  damage per attack, thus ignoring the Hardened Shield ability. And they  attack fast, about twice as fast as Immortals. Plus they are light  units, so Immortals don&#8217;t benefit from their huge bonus against them. It  will take 3 shots for an immortal to kill a single marine, which is a  really bad deal for your opponent.</p>
<p>3. <strong>Reapers</strong> &#8211; About the same deal as  marines, just not as good.</p>
<p>4. <strong>Banshees</strong> &#8211; If your opponent is going  Immortal + Zealots and neglecting anti-air, this will teach him a  lesson. I learned the hard way when I played protoss.</p>
<hr />
<h2>Best Terran Counters vs Phoenixes<a name="terran-vs-phoenixes"></a></h2>
<p><img title="Phoenix Statistics" src="http://www.freemmoguides.com//HLIC/0cfb4e18da445b88c8c5bf862fce1bf7.png" alt="Starcraft 2 Phoenixes Statistics SC2 Phoenix Stats" /></p>
<p>1. <strong>Thor</strong> &#8211; They  outrange Phoenixes severely and are also immune to their graviton beam.  Easily the best counter.</p>
<p>2. <strong>Vikings</strong> &#8211; Don&#8217;t believe the in-game unit  information, it&#8217;s outdated. Vikings are great against Phoenixes. They do  twice as much damage and have a much bigger range. Plus they cannot be  affected by Graviton Beam, since they fly.</p>
<p>3. <strong>Missile Turret</strong> &#8211; Your  opponent is harassing your SCVs with a bunch of Phoenixes? A couple of  turrets will quickly solve this.</p>
<p>4. <strong>Battlecruisers</strong> &#8211; Not the cheapest  option, but definitely effective. Phoenixes are especially good against  light units, whilst the Battlecruiser is arguably the most heavily  armored unit in the game&#8230;</p>
<hr />
<h2>Best Terran Counters vs Void Rays<a name="terran-vs-void-rays"></a></h2>
<p><img title="Void Ray Statistics" src="http://www.freemmoguides.com//HLIC/bcfebf46e396f4b3ff54f8c811bd0f25.png" alt="Starcraft 2 Void Rays Statistics SC2 Void Ray Stats" /></p>
<p>1. <strong>Vikings</strong> &#8211;  With their +4 damage bonus vs armored units, Vikings do 24 damage per  attack against Void Rays. They also outrange them and are much cheaper  to produce. Oh, and they&#8217;re faster.</p>
<p>2. <strong>Marines</strong> &#8211; Void Rays are  great against big armored units which have a lot of HP, because it  allows their Prismatic Beam to use its full potential. Marines are the  total opposite of &#8220;big unit with a lot of HP&#8221;, making them a great  counter vs Void Rays.</p>
<p>3. <strong>Missile  Turrets</strong> &#8211; With their +7 damage bonus vs armored and  their really fast attack speed, Missile Turrets do 28 damage per round  of attack against Void Rays, and they do that at a very quick pace.  However, Void Rays also kill buildings very quickly, so you will need  more than one turret to make this strategy efficient. 2 or 3 Turrets  placed side by side for maximum efficiency. But honestly, Vikings and  Marines are a better deal, so only make turrets if you have spare  minerals and want to have defenses at your base while your forces are on  the move.</p>
<hr />
<h2>Best Terran Counters vs Observers<a name="terran-vs-observers"></a></h2>
<p><img title="Observer Statistics" src="http://www.freemmoguides.com//HLIC/f7f23fa2d28bdea625591576bc3b2eb6.png" alt="Starcraft 2 Observers Statistics SC2 Observer Stats" /></p>
<p>1. <strong>Missile Turrets</strong> &#8211; If a game reaches the mid-way point, you can be sure that a competent  protoss opponent will be scouting you heavily with these.  Start  placing Missile Turrets strategically in your bases to prevent this.</p>
<p>2.  <strong>Raven</strong> &#8211;  A mobile detector. Pair it with a few vikings and sweep the area around  your bases for a few easy observer kills.</p>
<p>3. <strong>Orbital Command</strong> &#8211; If you  got some spare energy, scan your base from time to time, you can bet  you&#8217;ll find an observer there every now and then.</p>
<hr />
<h2>Best Terran Counters vs Warp  Prisms<a name="terran-vs-warp-prisms"></a></h2>
<p><img title="Warp Prism Statistics" src="http://www.freemmoguides.com//HLIC/ab60ebf42e7e0bab9904e63e717585a5.png" alt="Starcraft 2 Warp Prisms Statistics SC2 Warp Prism Stats" width="615" height="150" /></p>
<p>1. <strong>Viking</strong> &#8211; Vikings kill these transporters  quickly and they also chase them with ease.</p>
<p>2. <strong>Missile Turret</strong> &#8211; Your  opponent likes to do some Immortal drops on your economy? Place 2  turrets carefully around your minerals, problem solved.</p>
<hr />
<h2>Best Terran Counters vs High  Templars<a name="terran-vs-high-templars"></a></h2>
<p><img title="High Templar Statistics" src="http://www.freemmoguides.com//HLIC/a76f5ebddc89753d1ced1cef1593c0c3.png" alt="Starcraft 2 High Templars Statistics SC2 High Templar Stats" width="615" height="304" /></p>
<p>1. Ghost &#8211; By far the best counter. EMP  Round first to drain all their energy and shields, preventing them from  using Feedback on your ghost. Followed by two normal attacks by your  ghost (20 damage per attack vs bio units) and you&#8217;ll have a dead High  Templar.</p>
<p>2. Hellion &#8211; With their high mobility, they can dodge  most of the Psionic Storms your opponent will cast. And they&#8217;ll also  make quick work of them with their nice bonus vs light units. Plus, they  have just enough HP to survive a full Psionic Storm.</p>
<hr />
<h2>Best Terran Counters vs Dark  Templars<a name="terran-vs-dark-templars"></a></h2>
<p><img title="Dark Templar Statistics" src="http://www.freemmoguides.com//HLIC/86849eb7f2659282c36d8f6b2883d2a5.png" alt="Starcraft 2 Dark Templars Statistics SC2 Dark Templar Stats" width="615" height="252" /></p>
<p>1. <strong>Raven</strong> &#8211; Mobile detection. Enough said.</p>
<p>2.  <strong>Ghost</strong> &#8211;  EMP Round reveals them for a short period of time, and also  removes  their entire shields. With only 40 HP left, they should be quickly dealt  with before they become cloaked again. A great counter if you don&#8217;t  have a Raven.</p>
<p>3. <strong>Orbital  Command</strong>- Dark Templars aren&#8217;t very resilient, one quick  scan and they should die fast before the scan effect wears off.</p>
<p>4.  <strong>Missile Turret</strong> &#8211; Detection.</p>
<hr />
<h2>Best Terran Counters vs Archons<a name="terran-vs-archons"></a></h2>
<p><img title="Archon Statistics" src="http://www.freemmoguides.com//HLIC/0bd08f0d043404e92ad6f5bd0978a46d.png" alt="Starcraft 2 Archons Statistics SC2 Archon Stats" width="615" height="150" /></p>
<p>1. <strong>Ghost</strong> &#8211; EMP Round once again. You should produce about 4 ghosts and EMP round  until you&#8217;ve burned through the whole shields. If you do this quickly  at the beginning of a fight, Archons will not even get time to do any  damage to your troops.</p>
<p>2. <strong>Thor</strong> &#8211; Not biological, and they deal 90 damage per round of attack against  ground units. Better, use their 250mm Strike Cannon ability to stun and  kill the Archon before he gets to do anything.</p>
<p>3. <strong>Siege Tank</strong> &#8211;  Not biological, so no bonus for the Archon. Plus, they&#8217;ve got a lot of  HP, and Siege Tanks deal heavy damage. Makes sense if you don&#8217;t have  ghosts or Thors available yet.</p>
<hr />
<h2>Best Terran Counters vs Carriers<a name="terran-vs-carriers"></a></h2>
<p><img title="Carrier Statistics" src="http://www.freemmoguides.com//HLIC/a89ed1175b5c92363f19e55c2d1dd19a.png" alt="Starcraft 2 Carriers Statistics SC2 Carries Stats" width="615" height="150" /></p>
<p>1. <strong>Viking</strong> &#8211; Easily the best counter against this very annoying unit. With their  28 damage per round of attack vs armored units and their superior speed,  their are the best choice, by far.</p>
<p>2. <strong>Thor</strong> &#8211; Thanks to their huge  range and their decent damage vs air units, Thor is the second best.  But still leagues below the Viking.</p>
<p>3. <strong>Marines</strong> &#8211; They&#8217;re not great  vs carriers, but in the worst case scenario, it&#8217;s better than nothing,  and it&#8217;s still the 3rd best choice.</p>
<hr />
<h2>Best Terran Counters vs  Motherships<a name="terran-vs-motherships"></a></h2>
<p><img title="Mothership Statistics" src="http://www.freemmoguides.com//HLIC/c36f68bfaedd8d98564ecc8b7f3caf6b.png" alt="Starcraft 2 Motherships Statistics SC2 Mothership Stats" width="615" height="303" /></p>
<p>1. <strong>Viking</strong> &#8211; Easily the best counter against  the Mothership as well.  With their 28 damage per round of attack vs  armored units and their  superior speed, their are the best choice, by  far.</p>
<p>2. <strong>Ghost</strong> &#8211; EMP Round this quickly before they get to cast Vortex. Keep casting  EMP Round until their huge shields are down, half the job done.</p>
<p>3.  <strong>Thor</strong> &#8211;   Thanks to their huge range and their decent damage vs air units, Thor  is  the second best. But still leagues below the Viking.</p>
<p>4. <strong>Marines</strong> &#8211;  Once again, not great against this huge flying vessel, but if your  factory and starports are on full production and you&#8217;ve got spare  minerals, it&#8217;s still better than nothing.</p>
<hr />
<h2>Best Terran Counters vs the  Colossus<a name="terran-vs-colossus"></a></h2>
<p><img title="Colossus Statistics" src="http://www.freemmoguides.com//HLIC/de78e9aea804bb136ce76a9c536e0df8.png" alt="Starcraft 2 Colossi Statistics SC2 Colossus Stats" width="615" height="200" /></p>
<p>1. <strong>Viking</strong> &#8211; Tired of seeing this unit at the top? Can&#8217;t be helped. Vikings not  only deal a spanking 28 damage vs Colossus, but they also can&#8217;t be hit  back by them. Not to mention, they don&#8217;t have to go through the swarm of  zealots, stalkers and co. that you generally find in front of a  Colossus.</p>
<p>2. <strong>Banshee</strong> &#8211; Not as good as Vikigns, but they also do pretty decent damage (24) vs  Colossus, and they can&#8217;t be hit back by them as well.</p>
<p>3. <strong>Siege Tanks</strong> &#8211;  Superior range and big damage is exactly what you need vs Colossus. In  Siege Mode, tanks severely outgun a Colossus.</p>
<p>4. <strong>Marauders</strong> &#8211;  +10 damage vs armored, bringing the damage per attack to 20. Make sure  to spread your Marauders well so that they don&#8217;t all get caught by the  Colossus&#8217; beams at the same time.</p>
<hr />
<p>Source: <a rel="nofollow" href="http://www.starcraft-replay.com/">starcraft-replay</a></p>
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